![]() Retreat from one sector only to surprise the enemy by attacking on another flank. Sometimes a tactical withdrawal can bring you more benefits than a battle for battle's sake. Each success will bring you closer to total victory, while each failure must be overcome with iron determination. Your objectives are - to hire a core group of skilled professionals through A.I.M., the Association of International Mercenaries to win the local population over to your side by displaying courage and loyalty to train your men around the clock and then send them into dangerous missions and lethal fire fights and to conquer the depths of underground mines, reap their riches and discover their secrets. GameplayAn exciting mix of strategy and role-playing that puts you in charge of a nation's fight for freedom. Should you fail, your "client" will deny all knowledge of your existence. You'll also need the strategic genius of a general and the fighting tactics of a guerrilla. You'll need a skilled hand to put together the right team of mercenaries and the negotiating skills of a diplomat to get the sceptical population on to your side. You are working undercover on behalf of the US government and your goal is to destroy the mighty drug cartel. Subversion and fraudulence has infiltrated all levels of local government and the ever-present Mafia has his fingers in many pies. The population is being terrorized by a reckless army in the meantime the main export goods are drugs. JAGGED ALLIANCE 2: WILDFIRE brings you back to Arulco. Although some bugs may still be present, like Shank and Dynamo incorrectly assigned to mafia civilists, those are correctable and game is very stable.Even if the regime is totally inept and corrupt, don't suppose for a moment that you as the liberator will be greeted with open arms. This way it is possible to combine mercs and newer map of Wildfire 6 with features and engine from v1.13 (new skills, traits, weapons, tunables etc). Jagged Alliance 2 v1.13 has a modification, that allows to use the data from Wildfire 6.More than 20 new weapons and old weapons have new stats. Henning von Branitz, replaces Gus Tarballs.Every merc's stats and equipment have been altered. Gus, Scope, Len, Hitman, Cliff, Stephen, Wolf, Blood) have been replaced by new ones. Most mercenaries from Jagged Alliance 2 have returned, however some mercenaries (i.e. They have added mine fields, fences, watchtowers, perimeter lighting, and alarms. All military facilities have increased their defensive capabilities.Differing enemy behavior demands a higher quality of varying tactics and non-linear thinking. There are new opponents and unfortunately for the player they have become a lot tougher, cleverer and unscrupulous.The importance of sub-quests has been increased and now plays a major role in the game's overall flow.All weapons and explosives have been newly balanced with absolutely authentic characteristics - Total realism in the combination of weapons and protection systems.The commander can now command a squad of 10 mercenaries, in Jagged Alliance 2 only six mercs were allowed per squad.Varying landscapes with changing density of vegetation and new visual conditions in close combat.New settlements, and building density has been increased. Improved overview with a 1024 x 768 resolution.Realistic sound effects for a new, exciting and authentic game feeling.Wildfire 5 and Wildfire 6 patches are not compatible due to the modified source code. It contains a changed sourcecode (closed-source), a tweaked graphics engine that allows for a higher resolution (1024 x 768), introduces new mercenaries and increases squad size from 6 to 10. ![]() A renewed commercial release of Wildfire (version 6) published by Zuxxez Entertainment in the spring of 2005.The game's source code was also published in the package under license. ![]()
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